pub trait Update<U> {
    fn update(&mut self, data: U, delta_time: Duration);
}Something that have the ability to update in a game loop
U: Type of the data sent through the update function
 
            Required Methods
            
        fn update(&mut self, data: U, delta_time: Duration)
Updates
delta_time: Time since last update
 
        Implementors
        
    
        
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