Trait 2dgl::game::gameloop::Render [-]  [+] [src]

pub trait Render<R> {
    fn render(&self, renderer: &Renderer, data: &mut R);
}

Something that have the ability to render graphics in a game loop

Required Methods

fn render(&self, renderer: &Renderer, data: &mut R)

Renders using the specified renderer

renderer: Renderer that should be used while rendering

Implementors