Trait 2dgl::game::gameloop::EventHandler [-]  [+] [src]

pub trait EventHandler<E> {
    fn event(&mut self, event: E);
}

Something that have the ability to handle events in a game loop

E: Type of the structure that contains an event and its own data that should be important for understanding the event

Required Methods

fn event(&mut self, event: E)

Triggers an single event

Implementors