Struct 2dgl::graphics::shader_model::renderer::Renderer [-]  [+] [src]

pub struct Renderer {
    // some fields omitted
}

Methods

impl Renderer

unsafe fn new() -> Renderer

Trait Implementations

impl RendererTrait for Renderer

unsafe fn render_rectangle(&self, pos: Vector2<GLfloat>, dim: Vector2<GLfloat>)

unsafe fn init_projection(&self, x: GLint, y: GLint, width: GLuint, height: GLuint)

impl Drop for Renderer

fn drop(&mut self)