Struct 2dgl::game_handler::multithreaded::GameHandler [-]  [+] [src]

pub struct GameHandler<G, R, RenderData> where G: Game<(), RenderData> + Send + Clone, R: Renderer + Send;

Trait Implementations

impl<G, R, RenderData> GameHandlerTrait<G, R, RenderData> for GameHandler<G, R, RenderData> where G: Game<(), RenderData> + Send + Clone, R: Renderer + Send

fn run(&self, renderer: R, game: &mut G)